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Lines & Lanes Update Arrives June 25

June 19, 2026 · 4 min read

MapToPlay opens its doors for Beta on June 25 with Lines & Lanes: a new interactive road builder with configurable lanes, widths, textures, decals, and junction markings.

Lines & LanesRoadsBetaEditorLaunch

I finally have a date to share: Lines & Lanes arrives on June 25. With it, MapToPlay begins Beta and opens its doors again.

This update has taken a lot of rebuilding, testing, and more conversations with road geometry than I would normally admit in public. But it is also the first time road creation in MapToPlay feels like an actual creative workflow instead of a technical preview.

MapToPlay Lines & Lanes Update poster announcing the June 25 release.
Lines & Lanes arrives June 25, together with the start of MapToPlay Beta.

Roads Become Something You Create

Until now, roads were one of the clearest missing pieces in the editor. I could bring in road data and keep improving the foundations underneath it, but there was not enough there for you to properly author a road network. Lines & Lanes changes that.

The new interactive builder gives roads their own content and controls. Road width and lane count are configurable, and you can use custom road textures and custom decals instead of being locked into one visual style. The goal is not to generate one generic road and call it finished. It is to give you useful pieces that can become your road.

A first look at building and configuring roads in the new Lines & Lanes workflow.

Junctions Get Their Own Rules

Junctions are where a road system either starts feeling believable or immediately gives itself away. In Lines & Lanes, each junction can be configured with its own decals and markings. That includes stop lines, pedestrian crossings, direction arrows, and the details that explain how traffic should move through the intersection.

This is the part I am especially happy to finally put in your hands. A junction is no longer just the place where a few road shapes happen to meet. It becomes something you can read, adjust, and design deliberately.

  • Configurable road width and lane count
  • Custom textures for the road surface
  • Custom decals and lane markings
  • Per-junction stop lines and pedestrian crossings
  • Direction arrows and intersection-specific details

This Is Not The End Of The Road

I promised myself one road pun, so there it is. More importantly, I do not consider this system finished forever just because it is ready for Beta. I still have plans to make road creation richer, more complex, and more expressive later.

There are deeper rules, more detailed controls, and more kinds of road content I want to explore. Lines & Lanes is the foundation I am comfortable opening to everyone, not the limit of what roads in MapToPlay can become.

Beta Starts June 25

On June 25, the doors open again and MapToPlay officially enters Beta. This is a big moment for me. Open Alpha taught me where the platform was strong, where it was fragile, and where I needed to slow down and rebuild instead of piling features on top.

Beta is the next part of that story: a stronger platform, a much more capable editor, and now a real road-building workflow ready for your maps. I am excited to see what you make with it, and just as interested in learning where it still needs to go.

See you on June 25.

Stan, Developer of MapToPlay