Map exports across different games.
MapToPlay is built around one idea: capture real-world geography once, then shape it into game-specific exports. Here is where every integration stands, and what you want next.
Supported now
- Farming Simulator 22PreviewThis early-stage integration supports only part of the workflow. Some features may be incomplete or unreliable.
- Farming Simulator 25ActiveThe complete workflow is supported, with ongoing improvements and new features.
- MinecraftMaintenanceThe complete workflow is supported, with routine updates limited to bug fixes. New features may be added when direct requests show real user demand.
- Project ZomboidDiscontinuedThis integration has no ongoing support or maintenance. Bug fixes and new features may resume when direct requests show enough user demand to reactivate it.
- SnowRunnerActiveThe complete workflow is supported, with ongoing improvements and new features.
- RoadCraftPrototypeThis experimental integration is at its earliest stage. The workflow is incomplete or non-functional and is not ready for use.
- Command & Conquer: GeneralsPrototypeThis experimental integration is at its earliest stage. The workflow is incomplete or non-functional and is not ready for use.
- Command & Conquer: Generals — Zero HourPrototypeThis experimental integration is at its earliest stage. The workflow is incomplete or non-functional and is not ready for use.
Vote for your favorite game
I read this list when deciding what to build next, and when the answer has to be no, I say so here with the reason.
- 3BeamNG.drive
- 2SatisfactoryNot plannedThe game does not allow any meaningful modding for maps.
For game developers
If your game could work with real-world terrain, I would genuinely like to talk, and not only about adding an export target. I have spent a long time on how real elevation, roads, and land cover turn into something playable, and I am happy to share any of it, look at what you are building, and work out what would actually help. Indie projects especially.