Game Assets

How MapToPlay Handles Proprietary Game Assets

Effective date: August 9, 2026


No source assets stored
MapToPlay does not store, host, redistribute, or include proprietary source game asset files in user exports.
Degraded previews only
The Editor uses deliberately degraded representations that provide visual context but are not usable as game-ready assets.
Exports contain references
Export files reference official asset identifiers or paths. The game or its native Editor resolves those references from the user’s official environment.
No asset download feature
MapToPlay provides no supported feature or API for downloading, exporting, or recovering either source assets or degraded preview files.
Full explanation

Built To Support Games and Their Communities

MapToPlay is designed to help community creators build game maps and related content faster, more easily, and from wherever they work. It supports the creative workflow; it is not a replacement for a game, its official tools, its native Editor, its asset library, or its authorized distribution channels.

Wherever MapToPlay supports an Editor-compatible export, the result is intended to be opened and completed in the game’s native or officially supported toolchain. Users still need the relevant game, Editor, permissions, and licenses required by the game publisher or other rights holder.

Proprietary Source Assets Are Not Stored or Distributed

MapToPlay does not store proprietary source game assets in its service, make those source assets available to users, include them in exports, or operate as an asset library or retrieval service. Original models, textures, materials, sounds, animations, scripts, and other proprietary game asset files are not provided for download through MapToPlay.

Ownership of all games, names, trademarks, Editors, and proprietary assets remains with their respective owners. Nothing in MapToPlay or in a MapToPlay export grants a license to copy, extract, redistribute, or use those assets outside the permissions provided by the applicable rights holder.

What the Editor Displays

To provide a “what you see is what you get” editing model, the MapToPlay Editor may display purpose-built preview representations of supported in-game assets. These previews are deliberately degraded in geometry, texture resolution, material detail, fidelity, and other relevant characteristics. They exist only to communicate approximate appearance, placement, scale, and orientation while a map is being built.

Preview representations are not source assets, are not game-ready, and are designed to be unusable as substitutes for the official assets. They are not included as asset files in a user’s game export.

Like any browser-based visual service, the Editor must send the minimum preview data needed for a browser to render the scene. MapToPlay does not provide a user-facing download control, supported API, export path, or conversion tool for obtaining those preview files or reconstructing proprietary source assets from them.

How Export Linking Works

When an exported map uses a supported in-game asset, MapToPlay writes the appropriate reference, identifier, or path into the corresponding export file. It does not place the proprietary asset itself into the export.

The game or its native Editor later resolves that reference using the official assets available in the user’s lawfully installed game or authorized development environment. In practical terms, the export says which official asset to use and where to place it; the official game toolchain supplies the asset.

The export path: MapToPlay writes a reference → the native Editor resolves it → the official game environment supplies the asset. Proprietary source asset data is not carried inside the MapToPlay export.

Unsupported Extraction or Misuse

Deliberately scraping, intercepting, reverse-engineering, reconstructing, or extracting preview data outside the intended Editor workflow is unsupported and is not authorized by MapToPlay. MapToPlay does not assist with such activity and, to the extent permitted by applicable law, is not responsible for deliberate misuse performed outside the service’s intended and supported operation.

A person who accesses MapToPlay remains responsible for following the MapToPlay Terms of Service and all applicable game, Editor, intellectual-property, and licensing terms.

For Publishers, Developers, and Rights Holders

MapToPlay is intended to benefit games and the people who create for them. If you are a publisher, developer, or other rights holder and have a question, concern, correction, or request concerning an asset preview or reference, please contact me directly at contact@maptoplay.com.

I will review your message directly, respond respectfully, and work promptly toward a practical resolution. Where appropriate, that can include correcting, restricting, changing, or removing the relevant preview or reference. Including the game title, affected asset or category, your relationship to the rights holder, and the requested change will help me act quickly.

Short version: MapToPlay never puts proprietary source game assets into its service or exports. The Editor shows intentionally degraded, non-game-ready previews, and exports use references that the official game or native Editor resolves. If a rights holder wants anything reviewed or changed, email contact@maptoplay.com.