1. Your team is ready
When you register, MapToPlay creates a team for you automatically and makes you its owner. Everything — your workspaces, projects, and members — lives under this team.
You can rename the team, upload an avatar, and invite collaborators from the Team settings page at any time.
2. Open a workspace
Your team comes with a default workspace. A workspace is a folder that groups related projects together. Head to the Workspaces page to see it — or create a new one if you prefer to keep things organised from the start.
3. Create a project
Inside a workspace, click New Project. The recommended path is the Project Wizard, which walks you through choosing a real-world location, setting your map dimensions, and selecting where your terrain elevation, road and field data, and satellite imagery should come from.
If you already have source files, choose Blank Project and upload your own data afterwards.
4. Wait for data acquisition
If you chose provider downloads in the wizard, the platform queues background tasks that fetch and process data for your map area. You can leave the page — tasks run asynchronously and the project page updates when each one finishes.
Each completed task produces assets that are automatically attached to your project.
5. Review your assets
Once tasks complete, open the Assets tab in the project view. You will see the terrain height map, vector dataset, and imagery files that were produced. These are the source files the Editor uses to build your map layers.
6. Work in the Editor
Open the Editor from the project page. Your assets are imported as layers — terrain, vector, and raster — and the 3D viewport lets you see the map take shape. From here you sculpt terrain, edit vector features, paint raster layers, and place objects.
This is where most of your creative work happens. Use the Sculpt tool to adjust elevation, the Select and Draw tools to refine roads, fields, and other features, and the Paint tool to add detail to editable raster layers. Modifiers let you apply non-destructive transforms — clipping geometry to the playable area, grading terrain under roads, distributing objects — without touching the underlying assets.
7. Export your map
When you are satisfied with your work in the Editor, trigger an export from the Exports tab. The platform assembles your project data into a game-ready package as a background job. Once completed, download links appear on the export detail page.