The Toolbox

The toolbox rail gives you seven editing tools and a set of visibility toggles. Learn what each tool does and when to use it.

How the toolbox works

The toolbox rail runs along the left edge of the viewport. The top section contains the seven editing tools; the bottom section contains visibility toggles that are always available regardless of the active tool. Clicking a tool activates it and, for brush-based tools, opens the tool settings tray next to the rail.

Navigate

Puts the viewport in navigation-only mode. The mouse is used purely for orbiting and panning — no accidental edits. Use this tool when you need to examine the map without risking unintended terrain or vector changes.

Navigation speed can be adjusted from the tool settings tray while this tool is active.

Sculpt

A brush tool for editing terrain. The four sculpt actions — raise, lower, smooth, and flatten — are assigned to mouse buttons (left raises, right lowers, middle smooths, middle + Shift flattens by default).

The tool settings tray exposes brush size and strength. Brush shape is toggled between circle and square with the C and F keys. Size and strength can also be adjusted with keyboard shortcuts.

The Sculpt tool only works when a terrain layer is selected in the Layers panel.

Select

For selecting and editing individual vector features. Click a feature in the viewport to select it; its vertices appear and can be moved, inserted, or deleted. Hold Shift and click a second polygon to merge both into one shape.

Selected features are also highlighted in the Layers panel, where you can see their category, tags, and attributes.

Lasso

Lets you draw a freeform selection area in the viewport. All vertices inside the lasso when you release are selected. You can then move the selected vertices together or delete them.

Useful for bulk-editing sections of a polyline or the edge of a polygon without touching the rest of the feature.

Draw

Creates new vector features. Click to place each vertex; press Space (or the configured finish key) to commit the shape. Points are placed with a single click and committed immediately. Polylines and polygons are built vertex by vertex.

The target layer and category for new features are selected in the Layers panel before drawing. New features are added to the manual vector asset of the project.

Cut

A brush tool that carves holes and notches out of polygon features. Click and drag over a polygon to remove the painted area. Complexity (the number of segments used to trace the brush path) is adjustable from the tool settings tray — higher complexity gives a smoother cut at the cost of more vertices.

Paint

Paints values directly into an editable raster layer. The active layer must be a manually created editable raster — static imagery layers and vector layers are not paintable.

Brush size is adjustable from the tool settings tray. For indexed raster layers, the paint value selects a foliage species or texture category defined in the active collection. For grayscale and RGB layers, the painted value is a continuous intensity or colour.

Visibility toggles

The lower portion of the toolbox rail contains buttons that show or hide classes of content independently of which tool is active:

  • Grid — show or hide the terrain grid overlay.
  • Polygon overlay — show or hide all vector feature shapes on the terrain.
  • Textures — show or hide terrain textures (polygon shapes remain visible).
  • Meshes — show or hide placed 3D objects such as trees, buildings, and water surfaces.
  • Connections — show or hide derived connection previews for road networks.
  • Raster opacity — appears when a raster layer is selected; opens an opacity slider for that layer.
  • Bounds — show or hide the playable area boundary overlay.
  • First-person — toggle ground-level camera view.
  • Reset camera — return the camera to the default overview position.