Tools
Use Navigate, Sculpt, Select, Draw, Cut, Paint, Road, Railways, and Transform with the correct target, mode, and settings.
On this page
Select the target before the tool
Most tools need a compatible visible layer or object. Select the layer, category, feature, terrain, or raster in Layers or Objects first, then choose the tool in Toolbox. The settings flyout changes to controls relevant to the active tool and target.
If a tool does nothing, check read-only state, target type, layer visibility, bounds, and whether a panel dialog is waiting for confirmation. Do not repeatedly click while a save or long terrain operation is still running.
Navigate — 1
Use Navigate to move without editing. Open its settings and adjust Speed from 0.1 for careful close work to 10 for crossing a large project. Switch Top-Down or First person in View Options depending on the inspection task.
Sculpt — 2
Select the working terrain, choose Sculpt, and set Circle or Rectangle, brush Size from 1 to 500 meters, and Strength from 0.05 to 1. Use the configured mouse bindings to Raise, Lower, Smooth, or Flatten while dragging over the terrain.
Use a small weak brush near roads, shorelines, foundations, and seams. Make short strokes and inspect from a low angle. Sculpt writes real terrain changes, so allow saving to finish before leaving the project.
Select — 3
Choose Select and click a vector feature, model, marker, or supported road control. Use the visible node handles to edit compatible geometry. Shift or the shown multi-select behavior lets you build a compatible selection for merge, copy, delete, or batch collection assignment.
For aligned vector edits, enable Grid in View Options, open Grid settings, and turn on Snap to grid. Drag a node or insert one using a midpoint handle to place it at the nearest intersection at the current Grid size. Existing nodes stay where they are until edited. Preserve Connections keeps linked nodes together when you move their shared node. Use Undo to revert the edit.
Right-click an individual vector feature in Objects to rename it or move it to another layer or category. Preserve Connections helps connected line nodes remain joined while editing a network.
Draw — 4
Select a vector category or compatible point-style gameplay target, then choose Draw. Click to place nodes for a Point, LineString, or Polygon according to that category. Press Space or use the on-screen finish action to complete multi-node geometry.
Keep Snap on when new nodes should join nearby existing nodes or line segments. Move the pointer close to the intended connection: the green snap ring shows where the next click will place the node, including along long lines in an angled view. For grid alignment, enable Grid in View Options, open Grid settings, choose Grid size, and turn on Snap to grid. The preview and placed points, line nodes, and polygon nodes use the nearest grid intersection. Grid snapping takes priority over nearby feature snapping and only applies while Grid is visible. Turn off both Snap and Snap to grid to place nodes freely. Keep Preserve Connections on for connected road or stream networks. Check the created feature in Objects and add or correct attributes before deriving terrain, raster, or collection work from it.
Cut — 5
Select a compatible polygon and choose Cut. Brush mode removes an area under a Circle or Square brush. Line mode cuts along a drawn path. Brush Size ranges from 4 to 100 meters; Complexity from 8 to 48 controls how much shape detail the cut can create.
Use the lowest complexity that preserves the needed boundary. Very detailed cuts add nodes that are harder to edit and may not improve the exported result.
Paint — 6
Select an editable raster layer and choose Paint. Brush mode paints continuously with a Circle or Rectangle from 1 to 250 meters. Freeform mode lets you outline the area to fill. Select a named indexed value when the raster defines labels, or enter a continuous value from 0 to 255.
Pixel perfect keeps edits aligned to raster cells. Show cursor value displays the value under the brush, and Show exact values exposes cell values for detailed checking. Choose a color map that makes the active value range easy to distinguish.
Paint Lock Mask can protect selected vector footprints from painting. Clear selected raster empties the target raster, so verify the layer name and use that action only when you intend to replace all current paint.
Road — 7
Road activates road-specific viewport targets after compatible lines have Buffer and a Roads collection assignment. Click an intersection, an existing island, a colored decal slot, an orange junction corner, a circular furniture slot, or a blue road-end marker to edit it in Collections.
To create an island, click a road once for its start and click the same road again for its end, then open Island Constructor. The complete FS22 and FS25 workflow is in Road Constructor, Junctions, Islands, and Furniture.
To add one extra lane, place two points on the orange carriageway-edge line and click the outward arrow. Edge points are separate from the lane-divider points used for islands and bridges. Lane-extension surfaces and through-junction line markings are included in FS22 and FS25 exports.
Railways — 8
For FS25, assign a railway family in Collections first. Railways shows the fitted track paths and eligible closed train routes. Click an available switch arrow to choose the through or branch route. An unavailable branch is not offered if it cannot form a closed route. Click a track or blue guide to show an unsaved sphere. Drag the sphere to create a fitting pin, or click or drag its upward arrow to create a bridge. Selecting a point does not save a pin or refit the railway. Route arrows and bridge fence slots remain available throughout.
Click the upward arrow for a bridge at the current height, or drag it upward to raise the bridge. Select an existing bridge to use its height, ramp-end, deck-width and pillar handles and the Bridge Constructor action at the bottom of Collections. Pink and purple ribbons on a configured railway bridge select its left or right edge for fence placement from Decorations; the selected ribbon turns yellow. The complete workflow and limitations are in Railways, Train Routes, and Railway Bridges.
Transform — 9
Select a supported feature, model, marker, or furniture placement and choose Transform. Use Move / Rotate to reposition the whole target and Resize for supported whole-object size changes. Y selects Move / Rotate and U selects Resize by default. The current shortcuts are also shown on the Transform settings controls.
For a selected open polyline, choose Arc or press Shift+A. Smooth connection is the default Curve style in Context Settings. It replaces the intermediate nodes with a smooth curve while keeping both endpoints fixed, and initially aligns each end with a connected line in the same layer when one is available. Drag the blue and orange end handles to control the direction and reach of each end independently. Hold Shift to keep the current end direction while changing its reach. With Snap enabled, a handle near the connected road direction aligns to it.
Drag the green loop handle on the curve to widen, tighten or reposition the loop while preserving both end directions. Use it for near-circular cloverleaf connections, then fine-tune either end handle if needed. Smooth connection is not restricted to a semicircle; it is not an exact-radius constraint either. The number of nodes adapts to the curve instead of adding closely spaced nodes along every straight reach, so ordinary Arc results do not require a separate Simplify step.
The complete curve and all three handles remain visible while dragging, including over raised roads. Release to apply one undoable change, or press Escape to cancel the drag. The saved curve remains an ordinary polyline. Choosing Arc again in Smooth connection style refits the selected line, rounds the loop and realigns connected ends. This shapes the horizontal connection only; bridge heights and ramps are still authored separately with the Road tool.
Choose Circular under Curve style for an exact circular arc. This resets the endpoints to a semicircle with a green bulge handle. Drag outward to exceed 180°, or across the line between the endpoints to flip sides. Hold Shift to snap to 45°, 90°, 135°, 180°, 225°, 270°, or 315°. Choosing Arc again in Circular style resets to a semicircle. Switching styles reshapes the line and can be undone.
For a polygon or closed polyline, choose To circle or press Shift+C, or choose To rectangle or press Shift+R. These shape commands and Arc are available only for one compatible selected vector.
Transform is for whole-object changes. Use Select node handles when only part of vector geometry should move. After transforming placed models or road furniture, inspect height and orientation at ground level as well as from above.