What imagery is
Imagery is a raster image for the project area. In most projects this means satellite imagery. It is optional, but it is useful as a visual reference while checking roads, fields, forests, building footprints, terrain shape, and object placement.
Processed imagery becomes a raster asset and can appear as a raster layer in the Editor. Raster layers can be static reference layers or editable paint layers depending on how they were created.
Provider imagery
In provider mode, MapToPlay queues an imagery task for the selected area. The setup flow can choose from available imagery providers and includes Sentinel-2 L2A as a broad fallback source.
Provider imagery is processed into a projected raster that matches the project coordinate space. This makes it line up with terrain and vector layers in the Editor.
Uploaded imagery
Upload mode accepts imagery files you already prepared. GeoTIFF imagery is processed with georeferencing when available. PNG and JPG files are treated as pre-processed imagery and used directly as image input.
Use upload mode when you need a custom orthophoto, a corrected satellite composite, a stylized reference image, or an image generated outside the provider workflow.
Skipping imagery
Imagery can be disabled for a project. This is common when you only need terrain and vector data, when provider imagery is not useful for the selected area, or when you plan to paint or build the map from other references.
Skipping imagery does not prevent project creation. It only means no imagery task is queued and no imagery raster asset is created unless you add one later.