What is MapToPlay?
MapToPlay is a platform for creating playable maps and terrain mods. You can start from a real-world location and let the platform pull in terrain elevation, satellite imagery, and OpenStreetMap data automatically — or build entirely from your own files using a manual workflow. Either way, the Editor is where everything comes together into a mod ready for your game.
MapToPlay exports map mods for supported games. The target game is selected when creating a project.
How the platform is organized
Everything in MapToPlay is organized in three levels: Teams, Workspaces, and Projects. Understanding this hierarchy is the fastest way to get oriented when you first log in.
- A Team is the top-level container. It holds your members and all the workspaces and projects your group shares. When you register, a team is created automatically and you become its owner.
- Within a team you have one or more Workspaces. Workspaces are folders for grouping related projects — you might use one per season, one per game version, or simply one for everything.
- A Project lives inside a workspace. Each project is a map you are building — either from a real-world location or from your own files. All the terrain data, vector features, imagery, and export history for that map belong to its project.
Your first steps
After registering, your team is created automatically. Head to the Workspaces page to see your default workspace, then open it and click New Project to start your first map. The Project Wizard will walk you through choosing a location and setting up your data sources.
If you already have source files — a GeoTIFF for terrain or an OSM export for vector data — you can upload them instead of queuing a provider download. Either path leads to the same Editor experience once your data is ready.