Posts for readers.
Devlog for builders.

The public product story lives here. Posts surface the clean updates. Devlog keeps the rougher engineering trail visible for people who want the deeper context.

September 2, 2026 · 2 min read

Generate a Command & Conquer Map From the Real World

Turn a real place into a Command & Conquer: Generals or Zero Hour map with terrain, roads, water, forests, buildings, starts, resources, and AI routes.

Command & ConquerGeneralsZero HourRTSMap GenerationReal World DataMapToPlay
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September 1, 2026 · 2 min read

Another Big Update for the Editor Layout

The Editor layout now lets you hide and reorder buttons and tools, save those choices with layouts, set notification timing, and choose measurement units.

EditorLayoutPersonalizationMapToPlay
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August 30, 2026 · 2 min read

Generate a RoadCraft Map From the Real World

Turn a real place into a playable RoadCraft map with terrain, water, trees, deformation, wetness, gameplay zones, and Road Plans from real roads.

RoadCraftMap GenerationReal World DataEditor V2MapToPlay
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August 25, 2026 · 2 min read

Increasing Limits on the Basic Tier

Basic tasks can now run for up to 60 minutes, with 120 minutes of processing available across a rolling 24 hour window.

Usage LimitsBasic TierSupportersCommunityMapToPlay
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August 20, 2026 · 2 min read

Vote for the Game You Want Next

You can now vote for the game MapToPlay supports next. And if you make games yourself, I would really like to talk.

Supported GamesCommunityGame DevelopersMapToPlay
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August 17, 2026 · 2 min read

Meet the MapToPlay AI Assistant

I have added an AI Assistant that can explain MapToPlay, help you find controls, and answer questions about your account and projects.

AI AssistantMapToPlayEditorPatreonPrivacy
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August 10, 2026 · 3 min read

Farming Simulator 22 Is Now Supported

It took me until 2026 to admit that FS22 was not going anywhere. It is now properly supported in MapToPlay, with the complete baseline feature set.

Farming Simulator 22FS22Map GenerationMapToPlayMaps4FS
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August 8, 2026 · 8 min read

Understanding Usage Limits

Task Units and storage are reusable capacity, not credits you lose forever. Here are the real Basic limits, exact FS25 and SnowRunner examples, and why those limits exist at all.

Usage LimitsTask UnitsStorageBasic TierSupporters
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August 4, 2026 · 1 min read

Sticks & Stones Update Is Live

Hundreds of fences, gates, and rocks are now ready to help you add more detail to Farming Simulator 25 maps with less repetitive work.

Farming Simulator 25DecorationsFencesGatesRocks
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July 31, 2026 · 3 min read

Editor V2 Has Arrived

A candid look at why I rebuilt the MapToPlay editor, what has changed, and why Editor V2 is only the beginning.

Editor V2CollaborationRoadsMapToPlay
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July 7, 2026 · 1 min read

Minecraft Support Is Now Live

Minecraft support is now live in MapToPlay, with exports available for turning real-world terrain into Minecraft worlds.

MinecraftExportsMapToPlay
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July 6, 2026 · 2 min read

Project Zomboid Support And Export READMEs

Project Zomboid exports are now supported, and game exports now include clearer README instructions plus machine-readable maptoplay.json metadata.

Project ZomboidExportsREADMEAttributionOpenStreetMap
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July 3, 2026 · 2 min read

Plan Together With Noteboard

I added a shared Noteboard to MapToPlay: a simple place for cards, notes, images, todos, comments, and project planning.

NoteboardCollaborationTeamsPlanning
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June 27, 2026 · 2 min read

Task Units Are Shared Now

Tasks and exports now use one shared Task units balance. It is a small change, but it should make MapToPlay feel clearer and fairer.

Task UnitsFair UsageExportsTasksPricing
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June 27, 2026 · 2 min read

Why Messenger Exists

Messenger gives community members and teams a place to talk inside MapToPlay without moving every conversation to another platform.

MessengerCommunityTeamsTrustModeration
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June 26, 2026 · 2 min read

Game Markers Join The Editor

I added marker layers to the editor so small but important game-specific points can be placed directly on the map.

MarkersEditorFarming Simulator 25MinecraftExports
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June 26, 2026 · 2 min read

Credentials Storage For Teams

MapToPlay now lets teams save encrypted tokens and username/password pairs once, then reuse them when a workflow needs credentials.

CredentialsTeamsDTMWorkflowSecurity
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June 25, 2026 · 3 min read

Collections Are Here

Custom collections are now available in MapToPlay, starting with vector mapping: a reusable, community-powered way to control how OSM data becomes game content.

CollectionsVector MappingCustomizationCommunityMaps4FS
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June 19, 2026 · 4 min read

Lines & Lanes Update Arrives June 25

MapToPlay opens its doors for Beta on June 25 with Lines & Lanes: a new interactive road builder with configurable lanes, widths, textures, decals, and junction markings.

Lines & LanesRoadsBetaEditorLaunch
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June 7, 2026 · 3 min read

Open Alpha Wraps On June 8. Beta Comes Next.

Open Alpha ends on June 8 while MapToPlay pauses briefly for infrastructure upgrades, polishing, and Beta features. The next return will be Beta, followed by full release without another break.

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June 2, 2026 · 4 min read

Bigger Maps Are Coming With Fair Usage Updates

I am preparing bigger map support with heavy optimization work, and I am introducing fair-usage multipliers so large jobs stay possible without pushing smaller maps to the back of the queue.

Fair UsagePerformanceExportsMap Size
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May 25, 2026 · 4 min read

MapToPlay Open Alpha Is Live

After Maps4FS and everything it taught me, MapToPlay is finally open. A fully interactive platform for creating real-world game maps — now in open alpha.

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