Hotkeys

Every keyboard binding and mouse button in the Editor is configurable. Learn the defaults and how to remap them without leaving the viewport.

Configuring hotkeys

Open the Configure Hotkeys dialog from the top bar of the Editor. Hotkeys are split into two columns: Keyboard and Mouse.

To change a binding, click its button and then press the desired key or click the desired mouse button. Press Escape to cancel without making a change. Click Reset defaults to restore all bindings to their original values.

Changes take effect immediately and are saved to your browser's local storage — they are personal to you and not shared with teammates.

Tool shortcuts

By default, the number keys 1 through 7 select each tool in order: Navigate, Sculpt, Select, Lasso, Draw, Cut, Paint.

The primary tool setting (brush size for Sculpt and Cut) is adjusted with [ and ]. The secondary setting (sculpt strength or cut complexity) is adjusted with - and =. The scroll wheel also adjusts the primary setting; Shift + scroll adjusts the secondary.

View and visibility wheels

The View Wheel is opened by holding the assigned key (backtick ` by default) and dragging toward the desired camera angle. Release to jump to that view.

The Visibility Wheel is opened by holding Z by default and dragging toward a visibility category to toggle it on or off — polygons, textures, bounds, or meshes.

Camera movement

Camera movement keys: W forward, S backward, A left, D right, Q up, E down. Hold the sprint modifier (Shift by default) to move faster. P toggles first-person view.

Editing shortcuts

G toggles the terrain grid. T toggles snapping. R toggles preserve connections (keeps road junctions intact when editing). Space commits the current drawn shape when the Draw tool is active.

C switches the brush to circle shape. F switches it to square. V shows or hides the polygon overlay. B shows or hides the bounds layer. H shows or hides 3D meshes. O shows or hides derived connection lines. M opens the modifier panel for the selected object.

Mouse bindings for sculpting

By default: left button raises terrain, right button lowers, middle button smooths, middle button + Shift flattens. All four sculpt actions are remappable to any mouse button combination.