Configuring hotkeys
Open Configure Hotkeys from the Editor controls. Keyboard and mouse bindings are edited separately. Click a binding, press the replacement key or mouse button, or press Escape to cancel. Reset defaults restores the built-in bindings.
Hotkeys are saved locally in your browser as part of editor settings. They take effect immediately and do not affect teammates.
Tool shortcuts
By default, number keys select tools in toolbox order: 1 Navigate, 2 Sculpt, 3 Select, 4 Lasso, 5 Draw, 6 Cut, 7 Paint, and 8 Road.
The primary tool setting is adjusted with [ and ]. The secondary setting is adjusted with - and =. For brush tools, primary usually means size. Secondary means sculpt strength, cut complexity, or the active paint value depending on the mode.
Navigation and wheels
W/A/S/D move the camera horizontally, Q and E move down/up, and the fast modifier is Left Shift by default. P toggles first-person view.
The view wheel opens with Backquote by default. Hold it, drag toward the view you want, then release. The visibility wheel opens with Z. L toggles viewport focus mode.
Visibility and editing toggles
G toggles the grid. T toggles snapping. R toggles preserve connections. V toggles polygons. B toggles bounds. H toggles meshes. O toggles connection previews.
C and F switch brush shape between circle and square for brush tools. M opens modifiers for the selected target. M is also the default merge-polygons shortcut, so the active context determines what happens.
Drawing and mouse bindings
The Draw tool commits the current feature with Space by default. Points commit immediately; lines and polygons are built vertex by vertex.
Default sculpt mouse bindings are left button raise, right button lower, middle button smooth, and Shift + middle button flatten. All four bindings can be remapped.