A Big Update for the Editor Layout
A snapping grid for the viewport, widgets that stay where you put them, a docking preview that actually shows where a window lands, and the two features I never migrated from the old Editor.
Hey guys.
The Editor just got a big update to how you arrange it.
There is a grid over the viewport now. Widgets snap to it while you move and resize them, including where they meet the viewport edge, so lining two of them up is one drag instead of five. You can also leave the grid on outside Edit Layout. I did not plan that part, but I kept using it to check whether a road actually ran straight, so now it is a switch you can keep on.
Widgets stay inside the viewport now. Resize the browser, dock a window somewhere else, collapse a panel: they hold their place instead of wandering off or landing under something. That one was less a feature and more a debt I owed you.
Docking got the most attention. While you drag a dockable window, a glowing outline shows exactly where it will land if you let go. Splitting a panel also takes a little more intent than it used to, so dropping a window onto another one joins it as a tab instead of slicing the space in half by accident. Toolbox and View Options can be a row or a column, and you can push their buttons to either end or the middle.
Two features also came across from the old Editor, where they had been sitting since the migration.
Viewport focus collapses every docked panel so the map fills the screen, and one click puts them all back exactly as they were. Preview orbit circles the camera around the map from wherever you left it, which is what you want for a quick look at a finished area or for recording a pass. It holds terrain detail for the length of the orbit by default, because tiles loading and unloading mid rotation is what made those recordings flicker.
One thing to expect: widget positions start from defaults once after this update. Layouts you saved by name keep their docking, but the toolbox direction and alignment are new, so those start from defaults too.
This is where I remind you again how much the feedback matters. Every one of these came from someone telling me what was annoying them. So thank you, genuinely, and keep it coming.
Stan, Developer of MapToPlay