BeamNG.drive prototype
BeamNG.drive integration is under development and is not ready for normal map creation.
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Current status
BeamNG.drive is listed as Prototype. The prototype includes curated stock buildings, trees, ground textures, local water, and spawn points. It has passed initial in-game checks, but the full map creation workflow is still being validated. Do not treat the Prototype label as confirmation that every generated level is ready to play.
Project sizes
Playable sizes are 512, 1024, 2048, and 4096 meters. Each preset reserves another 1024 meters around the playable area for scenery. Export sizes must fit inside the playable area. Larger sizes are still undergoing validation.
The surrounding scenery uses your imported terrain and imagery. It is a visual background without driving collision. Its detail depends on the source data: increasing the export size does not turn low-resolution elevation or satellite imagery into detailed ground.
A visible edge or change in surface detail can remain where the playable terrain meets the surrounding scenery. This transition is still being refined.
Current limitations
Road collections and road construction are deferred. Electricity, fuel stations, traffic, missions, and additional gameplay features are not available yet. There are no BeamNG-specific editable raster templates yet.
Lakes and rivers use local water elevations. A global ocean is not added automatically. Shape the terrain basin or channel before exporting: adding water does not dig it. Lake submersion has passed initial checks; river currents, complex shorelines, and distant terrain appearance still need further validation.
Exported stock buildings and trees require the matching assets in your BeamNG.drive installation. Initial compatibility checks used BeamNG.drive 0.39.4.