Exports

Exports turn your finished project into game-ready files. Learn how to trigger an export, track its progress, and download the result.

What an export is

An export is the final step in the MapToPlay workflow. When you are satisfied with your project in the Editor, you trigger an export to generate the files your target game expects. The export target is set when the project is created.

Exports are processed as background jobs, similar to data acquisition tasks. You can leave the page while an export runs and check back when it finishes.

Export statuses

An export job moves through the following statuses:

  • Queued — the export has been accepted and is waiting for a processing slot.
  • Running — the export is actively being generated.
  • Retrying — an error occurred and the job will be reattempted automatically.
  • Completed — the export finished. Download links for the output files appear on the export detail page.
  • Failed — the export exceeded its retry limit. Open the export detail page to view the error message.

Saved exports and download links

Completed exports are saved against the project so you can retrieve the files at any time. The number of exports saved per project is limited — when you reach it, you need to remove an older export before a new one can be saved.

Download links are generated when you open the export detail page. Links are time-limited, so re-opening the page generates a fresh one if the previous link has expired.

Export output files may be purged from storage after a set retention period. Download them promptly if you need to keep them long-term.

Export throttle

The number of exports you can trigger per hour is limited. If you reach the hourly limit, you will need to wait before triggering another.